Quick Tap· Advanced

Goal

Tap the screen quickly when a green circle appears. Do nothing when a red circle appears.

How to Play

  • A green or red circle appears on screen
  • If it's green, tap the screen as fast as you can
  • If it's red, do nothing — resisting the urge is the key!

Core Rule: Go Signal

When a green circle appears, tap quickly. Failing to tap is a miss and counts as incorrect.

TAP!OK
...NG

Core Rule: No-Go Signal

When a red circle appears, you must withhold your response. Tapping is a false alarm and counts as incorrect.

...OK
TAP!NG

Rules

  • Green circle (Go) — Tap the screen.
  • Red circle (No-Go) — Do nothing.
  • Missing a green circle or tapping on a red circle counts as wrong.

Tip

  • Go trials appear frequently, building an automatic tap habit — stop on red
  • Prepare to tap, but verify the color before executing
  • Speed matters, but accuracy earns even higher scores

The Go/No-Go task is a classic neuropsychological test for response inhibition. It is closely linked to prefrontal inhibitory control and widely used in ADHD research and impulsivity assessment.

  • Donders, F.C. (1969) - On the speed of mental processes
  • Aron, A.R. (2007) - The role of right inferior frontal gyrus in human response inhibition