Bridges· Advanced

Goal

Connect all islands with bridges to form a single network.

How to Play

  • Tap the space between two islands to place a bridge.
  • Tap again to upgrade to a double bridge.
  • Tap once more to remove. (Tap: add → double → remove)

Bridge Count Rule

Each island's number shows the total bridges it needs. A double bridge counts as 2.

3OK
3NG

No Crossing Rule

Bridges run horizontally or vertically only, and they cannot cross each other.

111OK
1111NG

Completed Example

  • Each island's number tells you how many bridges connect to it. Double bridges count as 2.
  • At most two bridges (a double bridge) can be placed between any pair of islands.
  • All islands must be connected into a single unified network through the bridges.
2233

Tip

  • Start with high-numbered islands (4+) or islands on corners and edges — their possible connections are more constrained.
  • If an island has only one reachable neighbor, all its bridges must go there. Use this to make forced moves first.
  • Completed islands (green) cannot accept more bridges. Use them to narrow down possibilities for neighboring islands.

Bridges puzzles train graph-based spatial reasoning and network connectivity thinking. Structural problem-solving of this kind activates planning functions in the prefrontal cortex and exercises working memory.

  • Unterrainer, J.M. et al. (2004). Planning abilities and the Tower of London: is this task measuring a discrete cognitive function? Journal of Clinical and Experimental Neuropsychology, 26(6), 846-856.